FL-R10, FL-R25 and FL-1 become FL-R20, FL-R120 and FL-R750 with the number indicating resource amount. * Changed display name of RCS tanks to better order and name them relative to each other, and similar to the FL-T series. * Add Pitch and Rotate to the Small Work Lamp. * Revamp LV-T30 Reliant and LVT-45 Swivel. Now you can turn on and off the yellow stripes. * Fix OX-10L solar panel break/repair functionality. * Craft browser search text placeholder updated from 'Enter Search.' to 'Enter Text.' * Adjust text size of ActionGroups text to fit asian font characters. * Fix Craft Browser missing Cancel button localization. * Localize cheat option 'Override safety check' in the Set Position menu. * Picking up deployed parts without Breaking Ground expansion installed - strings now localized. * Craft browser search options 'subfolders' and 'all games' localized. * Make the repair all parts cheat button wide enough for all languages. * Fix new game KSC welcome message in Japanese. * Fix Steering Adjustment string in PAW in Russian. * Add localization of maneuver alarm error messages. * Add localization of timescale suffixes for alarm date time fields. * Fix maneuver tool circularization UI string in French.
* Added autoloc code to Cheat Menu for Set Orbit Override Safety Check. * Fix the localization tags for ground deployable parts that are stock. * Fix when discovering a new launch site the facility name was only displaying in English. * Add some randomness to the firework bursts to improve the look. * 'Disable Staging' PAW option in editor scene now affects all symmetry counterparts for decouplers. * Make parts able to surface attach to structural flags and include checks and balances for child part attachment and size/variant changing. * Expose the kerbal end of ladder setting in the in-game settings. * Ring type fireworks orientation is now randomized, not simply vertical pane. * Remove unnecessary warning log messages from Director圜ontroller. This will play once and stop, if play is pressed once the sequence is complete it will restart and play once. * Add a Loop mode of None-Restart to the KAL. * Selecting the same target body in the maneuver tool dropdown forces the tool to recalculate. * Add the current game name to the directory browser Current game label. * Add locking functionality to docking node rotations allowing autostruts to cross over docked nodes that are both locked. * Implement Steam folder for subscribed craft. * Set the default value of Override Safety Check to false, in both cheats.
Additionally, and more importantly, 1.12.2 includes the previously-teased Ground Anchor - a brand new element in KSP, that when paired with EVA construction, will give players the ability to anchor their vessels to the ground or create a solid foundation for bases.Įven though we still may release a minor patch here and there when needed, with this patch we are officially completing the 1.12 update, as well as the sustained development of the original KSP, as we are now shifting gears towards the development of KSP2.Ĭheck out this patch's changelog for further details: = v1.12.2 = We are also adding revamps for the LV-T30 Reliant and LVT-45 Swivel liquid fuel engines. : New object found near Kerbin: Ast.This patch focuses on fixing over 90 bugs and adding a few improvements to the game, such as a locking functionality to docking node rotations that allows autostruts to cross over docked nodes. HyperEdit: Set body "Kerbin"'s parameters to:ĪtmospherePressureSeaLevel = 101.324996948242ĪtmosphereAdiabaticIndex = 1.39999997615814 HighlightingSystem : Edge Highlighting requires AA to work! : Posted anonymous data to server successfully. Reloaded override drag cube for zeroed cube root part Mark2Cockpit (Osprey) on vessel Osprey : landed - waiting for ground contact to resume physics.
no TransferDialogSpawner module found on part definition. Looking for TransferDialogSpawner in other indices. : PartModule TransferDialogSpawner at Mark2Cockpit, index 7: index exceeds module count as defined in cfg. HighlightingSystem : Multiple Highlighter components on a single GameObject is not allowed! Highlighter has been disabled on a GameObject with name 'model'.
Here is the log after selection of an aircraft in the SPH It's a brand new gme only with Squad and Hyperedit in the game folder. I got the turning apple icon, the game does not respond Here is a picture of what happen to me every time I try a second launch to orbit with hyper edit, once I have selected the currently editing planet et reference body and click "apply".